Garrison Fox is an emergent narrative and resource management game where the player takes on the role of Garrison Commander and manages a military base. Built as a game based learning environment and curriculum supplement, Garrison Fox is designed to build connections between the types of situations that can occur on a military base and which directors and departments the Garrison Commander should reach out to.
The game plays out with new Events appearing in the commanders inbox. Once the player has opened and read the messages, they can reach out to different directors for advice and different courses of action. Through dialogue, the player unlocks different Actions they can take. Once the player has all the information they need, they take as many or as few Actions as they deem necessary.
The resource management portion of Garrison Fox come in with the steadily ticking clock. Each Event only has a limited amount of time in which it can be completed, and in order for certain actions to be taken, the appropriate director needs to be available.
In this way, Garrison Fox teaches the player on how to prioritize different issues, gives them familiarity and experience with the roles of different directors, and tests their ability to respond and make tough calls in difficult situations.
Infinite Horizon is a peaceful, meditative exploration game in which you travel to procedurally generated solar systems and explore the surface of infinite worlds in your planet rover.
- Designed to be a zen experience: bite-sized objectives to make you feel productive.
- Beautiful, minimalist, low-poly environments.
- Dynamic weather, time of day, terrain, planets, solar systems, all generated infinitely so there's always something to explore.
- Original, adaptive music score composed by Case Baas that changes with each planet you discover.
In Infinite Horizon, you are a collector of planetary resources for a federation ship. For every routine exploration of a solar system, you're given a set of capsules for collecting specific materials, and you land on planets that have the resources you're looking for. So turn on your favorite podcast or radio station, kick back, and enjoy the sights and sounds as you collect and explore.
This game was made in 48 hours for Ludum Dare 42. Artwork by Val, Code by Emerson. Featuring fantastic tunes by Tenkitsune!
Meow Moves is a musical puzzle game in which you play a dancing cat witch. Combine cards to build up magical moves as you dance on stage, playing specific elements to match the audiences interests.
Each level deals you a deck and a number of turns. Looking at the top of the screen from left to right shows what element you want to play. Looking at your hand of 5 cards, you play your hand. Putting two cards of the same color on top of one another adds them, putting two of different colors subtracts them.
Lay your cards out on the far right cards to adjust their values. Clicking End Turn submits the right most card and moves your score up. Watch out though, playing the wrong card cuts your score in half!
This game was made in 48 hours for Global Gam Jam 2018. 2D art by Jae Clark, Writing and 2D art by Angelica Fuchs, 3D Art by Dan Nacu, Programming and design work by Emerson Smith.
There is nothing wrong with curiosity. It drives exploration and human ingenuity across the dimensional mirror.
This game features procedurally generated environments, multiple universe/biomes, procedurally generated NPCs and player characters, a custom sprite animation system, and elusive Anomalies, characters that exist out of time and space that you can find in certain worlds.
It's Christmas Eve and Shammy has not had enough. He needs your help. To Destroy All Videogames. Shammy wants to show these games who's boss, so he's transported himself inside his computer to punch through some video games. And he needs y'all to help.
In DESTROY ALL VIDEOGAMES (with ShammyTV), bounce around as Shammy and DESTROY ALL VIDEOGAMES!
Game Developer Bootcamp was an experiment I ran for several months where I produced a short video documenting development on Infinite Horizon, while also streaming live game development regularly on YouTube every Monday, Wednesday, and Friday!
The bi-monthly videos quickly became a little overwhelming while trying to also maximize the progress I made each week on the game, but the rapid development, quick video production, and regular live-streaming helped me develop more robust film production skills while also giving me practice developing rapid prototypes.